Thomas Kristofferson


Kristofferson is cold-blooded and cunning, but still an emotionally scarred person.

AOL 13
EGO 10
STR 13
CHA 6
CON 15
PER 16
COM 8
EDU 4
Terror throw modification: none     Age: 27     Movement: 6 m/round     Actions: 2     Initiative bonus: +1    Endurance: 105
Skills: Sneak 15, Dodge 10, Handgun 16, Unarmed combat 15, Occultism 5, Drive vehicle 12
Damage Capacity: 4 scratches :1 light; 3 light = 1 serious; 3 serious = 1 fatal
Attack mode: according to weapon.


The Gatherer


The Gatherer is a very skilled nepharite, one drawn to Kristofferson by his guilt-ridden thoughts. It has come to take him into a specially prepared purgatory. In Inferno, The Gatherer takes the form of a tall, muscular man dressed in leather and a black cloak. Its clothes are sewn directly into its skin. Its hands are covered by red-hot iron gloves and its face is obscured by a mask. The smell of charted flesh follows in the being's wake.

The Gatherer's main motivation is to take Kristofferson. Only if it appears obvious that Kristofferson is shielded in some manner does The Gatherer take the characters. While it would delight in having an entire group to torture and torment, Kristofferson is its main target.

AGL 40
EGO 30
STR 50
CHA 20
CON 50
PER 20
COM 1
EDU 20
Terror throw modification: +5     Senses: like a normal nepharite     Movement: 20 m/round     Actions: 6
Initiative bonus. +28     Damage bonus: + 10     Endurance. 280
Skills: Unarmed combat 30-, Search 25, Torture 100, Dodge 30
Attack mode: according to weapon, or red-hot iron gloves (same damage as burning oil)
Magic: Death magic to 50 (with all its invocations), Possession spell, LR 30. Gives ability to possess a human body in our world while the caster's own body remains in Inferno or purgatory (see page 215 of Kult).
Damage Capacity: 10 scratches = 1 light; 9 light = 1 serious; 7 serious = 1 fatal; takes two fatal wounds before dying.



The Foster Parents


These are gruesome caricatures of Kristofferson's foster parents. They are drunk, violent and mean. They drool constantly and reek of had liquor.
AGL 15
EGO 5
STR 15
CHA 1
CON 15
PER 5
COM 5
EDU -
Terror throw modification: +1     Senses: like a normal human     Movement: 7 m/round     Actions: 3
Initiative bonus: +3     Damage bonus. +3     Endurance: 105
Skills for both: Dodge 15, Unarmed combat 10 and Weapon 1 5 (a dagger for the mother, a belt for the father)
Damage Capacity. 4 scratches 1 light; 3 light = 1 serious; 3 serious = 1 fatal
Attack mode: according to weapon (treat belt as a blackjack for damage)


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