The House in the Forest

The fog drifts aside, and you find yourselves in front of a solidly built, two-story house. A cold light shines from the front door and a second-floor window. A thin veil of smoke struggles from a brick chimney toward the dark and rain-laden sky. Aside from the Miata parked by the porch, there's no sign of Kristofferson. The road leads to a garage by the house.

The house appears ordinary. There's no additional light source other than what the characters bring with them. This is the house where Kristofferson, as a boy, killed his foster parents. He's since returned and killed the current residents, offering their bloodied flesh as part of Samael's ritual. The house and its environs are now part of Kristofferson's purgatory.

If the characters search through Kristofferson's car, they find little. A vehicle registration issued to Jordan Hansen is in the glove compartment. The address matches the one on the mailbox.

Besides trampled grass, there's no sign of Kristofferson. He doesn't answer if the characters call for him. If they try to leave, their trail eventually leads them to the house again.

There's nothing else to do but enter the house. Wooden stairs lead to the front door. Nobody answers or opens the door, but it is unlocked.

Within the House

The front door opens onto a small hall, where a paraffin lamp sheds its light. Apart from this light source, this level of the house is completely dark. Should the characters try to light a lamp that uses electricity, they do so in vain. Torch lights or other such lamps function as expected, but cast only a dull light over the premises. Shadows play hide-and-seek in the corners of characters' eyes. The house is eerily silent, except when the floor creaks as the characters move about.



THE FIRST FLOOR
1. Veranda: White painted stairs lead to the small veranda. Beneath the door lies a woven "Welcome" mat. The stout oaken door has an oblique glass window in it. If the characters peck through, they catch a glimpse of the hall.
2. Hall: There's a mat on the other side of the door, a coat rack on one wall and a shoe rack beneath it. Kristofferson's muddied boots stand on the floor in front of the shoe rack. All the doors on the first floor are open. A key ring hangs on the kitchen doorknob. The keys lock and unlock all the doors in the house.
3. Stairs: These stairs lead to the second floor. The stairs are covered by a carpet on which characters may find dried bloodstains and mud. The main switch and fuse box can be found in a closet under the stairs. The main switch seems to function properly, but it's impossible to get the electricity running.
4. Living/Dining Room: This room's dual functions are evident by its furnishings. In one corner is a large screen TV and an expensive stereo system. The walls are adorned with paintings and photographs. The photographs show a family of four, presumably a mother and father with their son and daughter. Other family photographs are on the mantelpiece. None of the people in these pictures bears any resemblance to Kristofferson.
5. Bathroom: The bathroom has a small toilet with a soiled basin. Both old and recent copies of Time and People sit in a basket by the toilet. Bloodstains and mud cover the floor.
6. Bedroom: This is doubtless a teenager's room. The walls are covered with posters of rock groups and part of the room is occupied by a stereo and computer. The CD collection consists mostly of modem music. The room and its contents seem untouched.
7. Corridor: This corridor connects the living room, the back door and the kitchen.
8. Kitchen: This is a relatively large and well, furnished kitchen, but this impression is shattered by the chaos that Kristofferson has created- he's used the kitchen without ever cleaning up! Pots, pans, china and leftovers lie pell-mell in the room, and the empty refrigerator is open. The room has a state smell.

THE SECOND FLOOR
1. Hall: The stairs from the ground floor lead to this small hall. All doors except the one leading to the study are open. Light issues forth from under the study door.
2. Bedroom: This is the master bedroom. It's furnished with a large double bed. Bedclothes are crumpled up, and other clothes lie scattered on the floor by the closet. Kristofferson has chosen this as his temporary bedroom.
3. Bedroom: The room, covered by a layer of dust, is furnished according to the tastes of a young girl. The walls are hung with posters of horses and pop singers. The bedspread is spotted with blood.
4. Bathroom:There's a bathtub, a shower, a toilet and a basin in this large room. Dirtied Turkish towels hang on a wall of azure Dutch tiles. The basin is soiled, and the bar of soap is brown with dirt.
5. Study: The door to this room is locked. Characters can hear the faint crackling sound of an open fire. This explains the light cast into the hall. No one will answer the door in the study. Eventually the characters should understand that the answer to their problem can be found within the study. The keys to the room are on the ring hanging on the kitchen doorknob. It's also possible to break the door down.

Proceed to the Purgatory section below when the characters succeed in opening the door.

THE GARAGE
If the characters open the large doors of this building, they find that it functions as a garage and workshop. Aside from a few tools, the building is empty.


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