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Dream Wanderers
A particular kind of possession works so that a dreamer moves his life force into the dream. He transfers his living self to the dream. In the game, this means he loses one point of Ego from his waking self every time he enters the dream. That point is transferred to the dreamed self. Gradually, he becomes more absent and dreamy in real life, and stronger in the world of dreams. When the real person's Ego has dropped to zero, he becomes a mental vegetable within weeks.
The dreamed self lives on and becomes one of the Dream Wanderers who wander into other people's dreams and are able to pass effortlessly between different people's dreams and our reality.
Such a transfer can be made intentionally by someone who really wants to go into dreams forever. All who have a score of 30 or more in the Art of Dreaming can do it. But it is more common that the transfer is caused by a curse or something else that is not intentional on the part of the person himself.
A dream wanderer has the ability to go between dream worlds, much like what a magician can achieve with the spell Dreamwalk. Dream wanderers have a sufficiently high score in the Art of Dreaming to move unhindered between dreams and reality.
Most dream wanderers are humans, though it is possible for other creatures to enter our dreams as well. There are a few azghoul dream wanderers. The Purpose and plans of different dream wanderers vary strongly. A common trait is that they despise the waking reality and regard dreams as a superior and more true world.
Dream wanderers normally look like ordinary people, but they can alter their appearance at will according to the rules of the dreamed self. They are able to assume non-human form. Below follows a description of a typical human dream wanderer.
Armand Mahfouz
Armand Mahfouz was born in Marseilles in the 1930s and founded a gangster organization there, dealing in robberies, protection, thefts and prostitution. In 1962 he was paralyzed as a result of injuries he got in a gang war. Permanently bedridden, Armand learned the art of dreaming. He became very skilled, and in 1969 he left our world and entered the world of dreams as a Wanderer. He never gave up his relation with the criminal world of Marseilles, however. Armand is using his powers to build and enhance organized crime. He performs daring coups by entering our world from the dream. He kidnaps rich people and keeps them prisoner in his own dream world. Armand controls a gangster group with some 200 members in Marseilles. He is expanding his operations to Barcelona.
Armand is tall, dark of skin, has brown eyes and curly black hair. He usually appears in his own form, but can also assume the shape of a short white man, and more rarely as a large black panther, to frighten his enemies or his own goons. He is able to increase three of his abilities 40 points above the basic score.
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