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The Red King's Dream
(ideas adapted from Mike Nystul's "Whispering Vault" and C.J. Carella's
"GURPS Voodoo: The Shadow War")
Anacalypses are the beings who dream our reality, but not by their own
choice: they also labor to break free of the Demiurge's prison. Once,
these
strange and enormously powerful creatures were content, living somewhere
beyond Metropolis, and dreaming of nothing. They dreamed Nothing: an
unending, changeless void, and this existence--and its dream--made them
happy.
But the Demiurge had need of their strong dreams; once Nataraja's dance
had
shaped our world from the substance of Malkuth's living body, it was the
dreams of the Anacalypses that would hold it in place, that would allow
the
Illusion to bend and stretch as we pushed against it. So these bizarre
gods
sleep on, and their sleep is everything.
It is said that Anacalypses are the offspring of She Who Waits Below,
scions
of a spontaneous generation, and that there are 343 of them, whose
archaic
slumbering surrounds us with narrative. In the Dreamworlds, the
Anacalypses
appear as titanic eyes that have been sewn shut, whose hundreds of
tentacles
have been nailed or pinned of bolted or chained to monolithic crags that
float like icebergs through the Interstices. Those who wander into an
Anacalypse's dreams wander into the "real" world, as if they'd passed
through a gate; they are fully capable of applying their skills from Art
of
Dreaming, although it might be a bad idea--if an Anacalypse's dream were
to
become lucid, it might wake up.
We call it "Awakening," when a human being escapes from the mundane
dreams
that the Demiurge has inflicted on humans and Anacalypses both; but there
is
no way to predict what will happen when an Anacalypse wakes and realizes
how
the blissful nihilism of its sleep has been derailed, simply in order to
imprison humanity forever. Some Anacalypses, still unable to dream of
Emptiness as they would choose, go mad and enter the Illusion, wreaking
destruction; the lictors are quick to see these renegades exterminated.
The
cleverer ones, however, enter the Illusion subtly, slowly amassing power,
money, and followers, because they know they will never be free to dream
until the Illusion has been destroyed.
When the Illusion has begun to fray in an area, that's usually a sure
sign
that an Anacalypse is growing wakeful--if it hasn't simply awoken
already.
The only other thing that has been known to bring an Anacalypse to
consciousness is a rare and powerful spell in the Lore of Dreams; it's
said
that only the Demiurge and the dream prince Hammad al' Sufi know this
spell.
This might be why many creatures of power seek alliance with al' Sufi,
including the Devourers, Messiah, Ialdabaoth, Muawijhe, Malkuth,
Tiphareth,
and Thuwathu and Minyindagarr.
An Anacalypse whose power has grown in the Illusion is known as a
Devourer.
Devourers always appear huge and monstrous; they have no pleasant facade
to
present to the world. Some sprawl out for miles in corridors beneath the
cities, a contiguous lake of black ichor rising in places to shape
hideously-imitated human faces; some appear as moving masses of insect
parts, whose clicking susurrus buzzes out words; while still others
resemble
tremendous human beings, whose disproportionate bodies cannot stand, and
can
barely move of their own volition--entire ecosystems of four-foot-long
maggots can live in these insensate forms, while the Devourers care
nothing
for their burdensome flesh.
The Devourers live under cities, where the Illusion is weakest; after
all,
this is where they woke, the place they dreamed for thousands of years,
however unwillingly. Some occultists believe there is a Devourer beneath
every major city. This may or may not be true, but there are definitely
Devourers beneath Harlem and the Bronx, southeast Washington D.C., L.A.'s
Watts, Bangkok, Amsterdam, and Kreuzberg in Berlin.
The Devourers' purpose is to destroy the Illusion utterly, so they can
return to dreaming their zero dream. In order to accomplish this, they
influence the emotional state of the city they occupy, driving its
inhabitants to ever more desperate and violent acts, which thereby lower
their Mental Balance. While Anacalypses do not control minds, their very
existence causes an intensification of emotion--so a discussion might
turn
into an argument, an argument into a fistfight, a fistfight into murder.
Devourers tend to have many followers: human cults, creatures from the
Underground, borderliners, seraphim, nosferatu, and even the occasional
lictor have been known to serve the Devourers. It is not known whether
these monolithic creatures act in collusion with each other.
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